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Unreal Engine Runtime Editor

ROLE

Senior Technical Designer

YEAR

2025

GENRE

Educational and training application

PLATFORM

PC

This is a professional project where we as a small team made a lightweight, runtime version of Unreal Engine where users could place assets in an environment, set specific variables for them, group them in layers, and attach functionality to them. The host who creates the environment can then run several users through the environment in a scenario where after it is complete, the host can review the replay with the clients with a replay system.

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